About

 


 

“…a kind of symbolic contract that the audio-viewer enters into, agreeing to think of sound and image as forming a single entity”

(Chion, Audiovison, 1994)

When I was a child my dream was to become a graphic designer, that is what I studied for since I discovered that all visual elements have an incredible hidden potential that can be unfolded only by the power of sound. It was then that I fell in love with sound design.

I find no better and beautiful way to raise emotions. The power of sound has no limits and knows no rules. This is why I have decided to live my whole life through my ears.


Bio

I earnt a bachelor’s degree in “Studio sound engineering” from the conservatory C. Pollini of Padova and gradually mastered and improved my skills such foley, ambient and field recording, audio editing, digital synthesis.
Completing succesfully the Leonard Paul’s School of video game audio I learnt different aspects of the game audio implementations and became proficient in audio middlewares like Wwise and FMOD and their integration with Unity and Unreal.
I had different experiences creating audio for multimedia such logos, short films and a feature film, changing the direction at a later stage to the videogames industry.

 


At all times Daniele has given his best – and by which I mean more than is necessary. He is passionate about game creation, and most in particular game music creation. He appears able to envision what the game will eventually become, and in many cases he does it even before the developers themselves can.

(Onami Games, Ben Walker)

 

Extremely patient. Although it took a little longer than we planned, the artist kept working with our feedback to make sure we were right on the money and what we ended up with is exactly what we were hoping for. He will keep working on refining a track until it is exactly what you’re looking for. Wonderful work ethic, great talent!

(Orange County Gaming Group)